David Sarno (’13) — Re-engineering journalism
What happens when a print reporter who spent hours playing video games as a kid starts thinking about new ways to tell stories? David Sarno shows us in this entertaining short talk. Sarno was so inspired by his first “touchable story” that he left his job as a Los Angeles Times technology reporter to found Lighthaus, a San Francisco-based company, to develop touchable, interactive “reality simulations” — a video-game-like way of telling engaging stories in journalism, education and health care. To learn more about three-dimensional story telling, visit Lighthaus or email Sarno at email@example.com.